namespace Table.DataModel
{
    public class TableWarChessChapter
    {
        /// <summary>
        ///章节id
        /// </summary>
        public int chapterId;
        /// <summary>
        ///序号
        /// </summary>
        public int orderNum;
        /// <summary>
        ///章节名字
        /// </summary>
        public string chapterName;
        /// <summary>
        ///章节描述
        /// </summary>
        public string chapterDesc;
        /// <summary>
        ///地图
        /// </summary>
        public int mapId;
        /// <summary>
        ///章节背景资源
        /// </summary>
        public string chapterBackground;
        /// <summary>
        ///章节长度（列数）
        /// </summary>
        public int mapLenth;
        /// <summary>
        ///章节宽度（行数）
        /// </summary>
        public int mapWidth;
        /// <summary>
        ///先手（1 红方 2 蓝方）
        /// </summary>
        public int firstPlay;
        /// <summary>
        ///最大回合数
        /// </summary>
        public int maxRound;
        /// <summary>
        ///格子宽度
        /// </summary>
        public float gridWidth;
        /// <summary>
        ///格子高度
        /// </summary>
        public float gridHeight;
        /// <summary>
        ///场景初始格子坐标
        /// </summary>
        public string beginPos;
        /// <summary>
        ///群组id
        /// </summary>
        public int groupId;
        /// <summary>
        ///是否是训练关（不是0，是的话填chapterId）
        /// </summary>
        public int isTrainChapter;
        /// <summary>
        ///奖励
        /// </summary>
        public string reward;
        /// <summary>
        ///推荐等级
        /// </summary>
        public int recommendedLevel;
        /// <summary>
        ///排列顺序
        /// </summary>
        public int gridOrder;
        /// <summary>
        ///图标位置(暂时不用)
        /// </summary>
        public string anchoredPosition;
        /// <summary>
        ///推荐角色
        /// </summary>
        public string recomandHero;
        /// <summary>
        ///展示资源
        /// </summary>
        public string enemyIcon;
    }
}
